#ifndef TOWN_H
#define TOWN_H

#include "Scene.h"
#include <string>

class Town: public Scene
{
	protected:

	public:
		Town(float halfWidth, float halfLength, std::string name);
};

Town::Town (float halfWidth, float halfLength, std::string name) 
	: Scene(halfWidth, halfLength, std::string("Town"), name)
{

}


#endif